A look at the real obstacles beginners hit when starting digital illustration — and what those early failures actually reveal about the learning process.
Where drawing meets the screen — articles, observations and practical notes
Davorenia covers digital illustration from the inside out — tools, process decisions, visual reasoning, and the parts nobody talks about. No performance, just honest writing about making images with software.
Recent articles
Color is where many digital illustrators stall after the basics. These are the specific errors that keep work looking flat — and what changes them.
Trying to develop a personal style too early is one of the most common reasons digital illustrators plateau. The pattern is recognizable and fixable.
What gets covered here
Articles here get into the actual process of making an illustration — not the tidy version you see in a timelapse, but the 3-hour middle where nothing reads correctly and you are deciding whether to redo the linework or push through with color.
Expect specific decisions: why a particular layer order, when to use clipping masks versus transparency, how the approach shifts depending on canvas size. These pieces are written for people already drawing, not for beginners looking for a starting point.
Tool coverage focuses on what is actually useful after 6 months of daily use — not first impressions. Pieces compare brushes across apps, look at how Procreate and Clip Studio handle the same task differently, and occasionally pull apart a lesser-known feature that changes how you work.
No affiliate links, no sponsored mentions. If something gets recommended it is because someone here spent real time with it.
Some articles step back from the practical and look at visual reasoning — how composition decisions come from thinking about weight and movement, why certain color relationships feel stable or tense, what separates a drawing that communicates from one that just describes.
These pieces are slower reads. They are worth it if you want to understand why something works rather than just reproduce it.
fits this site
- Digital painting on tablets
- Brush engine comparisons
- Color theory in practice
- Layer structure approaches
- Stylization decisions
out of scope
- 3D modeling and rendering
- Motion graphics
- Photography editing
- UI and product design
- Print production
How often things appear
- 2 new articles per month — every other Tuesday
- Long-form process pieces drop quarterly — roughly 2,400 words each
- Tool notes when something significant changes — not on a schedule
- Series installments follow the previous part by 2–3 weeks
There is no pressure to catch up. Older articles hold up on their own — nothing here assumes you read something else first unless it says so directly.
Multi-part series running now
Reading color in illustration
Why some palettes feel grounded and others just look busy — examined through specific examples.
4-part seriesClip Studio vs Procreate — same brief
One illustration prompt, both apps, honest comparison of how the tools shape the result.
3-part seriesLinework decisions
When clean lines help, when they hurt, and what happens in the 20 pixels around an edge that matters most.
ongoingLight logic for flat styles
Flat illustration is not anti-light — this series looks at how to use lighting logic without abandoning simplicity.
2-part series

