Drawing on a Screen from Scratch
8 focused sessions, practical exercises, and honest feedback on why most beginners get stuck in the first 3 weeks — and how to get past it.
8 sessions, each built around a specific problem
Most illustration courses pile on theory and leave the actual drawing to the end. This one runs the opposite direction — session 1 already has you working with a tablet, even if you have never touched one before. Every module tackles a concrete problem that beginners face in the first 60 days of learning.
The course covers brush settings and pressure curves, which take most people around 4 hours to figure out on their own. You will spend that time actually drawing instead.
Sessions 3 through 5 focus on light and shadow, which is where 80% of beginners say their work starts looking flat. Sessions 6 and 7 cover color harmony and layer structure in Procreate and Photoshop. The last session walks through portfolio preparation — what to include, what to cut, and why less is usually better.
- 01Tablet setup and first strokes — pressure, tilt, and brush calibration
- 02Line quality and confidence — why shaky lines happen and how to fix them
- 03Form and volume — thinking in 3D before you start rendering
- 04Light sources — single, dual, and ambient lighting in practice
- 05Shadow logic — cast shadows, core shadows, and ambient occlusion
- 06Color temperature and harmony — why your colors clash and how to fix them
- 07Layer workflow — 12 layer habits that keep your file clean
- 08Portfolio edit — selecting, framing, and presenting your work
Six areas, each explained front and back
Hover each card to see what you will actually practice in that area.
30-minute daily drills for cleaner strokes — ellipses, parallels, and tapered curves without undo.
Reading light direction from reference, placing it convincingly in your own compositions with 3 light setups.
Building limited palettes of 5-7 colors that stay coherent across a full illustration, with warm-cool balance exercises.
Organizing a file so you can edit any part in under 10 seconds — naming, grouping, and blend mode habits.
Sketching basic primitives first, then adding surface detail — a workflow that works for characters, objects, and environments.
Selecting 6-10 pieces that show range, cutting everything else, and presenting work that reads well at thumbnail size.
Registration closes in
The next cohort starts with 20 spots — that number is fixed because feedback rounds only work at small scale. Once spots fill, the page comes down until the following cycle.
Questions before signing up go to help@davorenia.com — response time is usually under 24 hours on weekdays.
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